THE PRACTICE, Designing interactive digital products, environments, systems, and services. Creating physical (non-digital) products, covering the ideology of how a user may interact with it.

We aim to produce open and dynamic creative designers who are inquisitive, multi-talented and highly trained. This course will immerse you in an experimental and playful environments of hi-tech tools – ubiquitous computing, multi-touch, and new technologies – these are but a few of the exciting new fields in Interaction Design that are redefining how we perceive the connected world.

Eligible Singaporeans can apply for a $5000 SkillsFuture Study Award.

JOB OPPORTUNITIES

  • Artist at UX Design Firm
  • Media Designer
  • Web Designer
  • App/Mobile Designer
  • Digital Designer
  • UI Designer
  • UX Researcher
FOUNDATION

Design Fundamentals and Conceptualisation are the essentials to compositing, arranging and manipulating images and space to communicate intangible ideas into effective visual narratives. Students will learn the elements and principles of design, and the basics in colour theory to apply them effectively to integrate functionality and beauty. Thereafter, they will learn visual thinking, brainstorming and conceptualising techniques to help build the framework in which a design approach situates.

Total Hours: 36 hours

Wireframing is a fundamental skill in UX to translate UI ideas and sketches into a form that can be validated based on real-world display requirements, whether on a big screen or a tiny screen. AxureRP is a widely-used UX tool that supports wireframing as a first class citizen, and provides many functions that UX practitioners have come to rely on for their daily work. Students will be taught the basics of wireframing and the use of layout grid, allowing them to create detailed wireframes as well as basic interactive prototypes from their sketches.

Total Hours: 18 hours

Information Design is the practice of presenting information in a way that fosters efficient and effective understanding of it. It explains facts of the world and leads to knowledge and informed action. In this module, students will learn to shape data into information and transform information into meaningful experiences. This module provides an introduction to the overlapping concepts in the fields of Information Design and Information Architecture. Students will be given the opportunity to explore different ways of representing and structuring the information by designing a poster (diagrammatic form), a book/pamphlet or motion graphic (linear narrative form), and a prototype of an interactive system or game.

Total Hours: 18 hours

Interface Design is the design for machines and software, such as computers, home appliances, mobile devices and other electronic devices, with the focus on maximising usability. The goal of user interface design is to make users’ interaction as simple and efficient as possible. This module introduces the principles behind the design of an interactive system. Although the context of this system is digital, students are encouraged to apply these principles in other environments such as spatial and brand design.

Total Hours: 36 hours

Adobe Photoshop is a raster graphics editing software that can manipulate images to aid in communicating visually. Students will learn how to navigate the interface of the software to work with layers, selection tools, colour adjustments, et cetera, to manipulate and enhance images.

Total Hours: 18 hours

The module aims to inculcate to the learner basic ethnographic methods and designing, planning and conduction user research. This module focuses on equipping students with the introduction of Design Thinking principles of Ideation, Prototyping, Evaluation and Testing. Students will learn to identify touchpoints in a user/customer journey. They will also learn the heuristics for evaluating usability and measuring a user’s experience. This module will also look into the different modes and stages of prototyping, designing a user experience of a brand.

Total Hours: 36 hours

Anthropological Studies is an introduction to the study of humans through inquiring and observation of their behaviours and social relations in their milieus. Students will develop qualitative research techniques and observational skills to describe, analyse and interpret human activities through fieldwork and documentation.

Total Hours: 18 hours

Web Design is a crucial skill to have in an age saturated with millions of websites, blogs and forums. It helps to categorise the clutter of information into user-friendly digital spaces. This module focuses on designing for responsive web platforms. Its aim is for students to design webpages, learn and apply basic web authoring skills and to provide a general understanding of web programming and its functions.

Total Hours: 18 hours

Mobile App Design is different from ‘desktop’ app design not only in terms of the limited amount of screen pixels to work with but also in terms of physical interaction, moving from keyboard and mouse to touchscreen. As such, designing for mobile will require rethinking and adaptation of familiar design principles to this ‘new’ medium. This module seek to highlight key differences between mobile and traditional app, their use cases as well as additional capabilities afforded by mobile devices to provide students with a basis for applying basic design principles to the mobile paradigm.

Total Hours: 18 hours

Storytelling and Narrative is the skill to make complex ideas easy to understand through storyboards and narrative descriptions. Storyboards come in the forms of sketches and digital/photographic still images and could be used for videos, service design and process mapping. Students will learn to create storyboards through sketches and captions and video prototypes with narrative and basic audio recording techniques.

Total Hours: 18 hours

Digital design that interacts with the real-world physically are increasingly common and pose unique challenges to designers who are only versed in traditional design medium. This module seeks to equip students with the technical know-how to tackle basic analog-digital interaction as an art form as well as functional design. Students will learn to apply principles of interaction and design to physical setup, be it an interactive display or smart home device.

Total Hours: 18 hours

INTERMEDIATE

The advent of digital media offers designers unprecedented access to a broad array of new tools and medium which are often technology-driven. Understanding the evolution of these technology from inception will afford designers insights into ‘whys’ and ‘hows’ technologies become interwoven with design in their represent form and open up possibilities for the future and now.

Total Hours: 36 hours

Using patterns, trends and correlations that might go undetected in text-based data, data visualisation helps people understand the significance of data by placing it in a visual context. Students will gain the understanding to use statistical analysis to organise and turn raw data into information for different sets of audiences, gathering and finding data, defining and manipulating data-sets and using cartography (map-making), statistical analysis and visual design skills to transform information into compelling narratives and information graphics.

Total Hours: 36 hours

Wayfinding is understanding the role of design in the field of environmental and architecture work and in the design and implementation of navigational systems for both virtual and physical spaces. This module focuses on equipping students with the knowledge of universal signage systems. Students will learn to manipulate information and graphics to form a system of signs. They will learn how to use way-finding in different context, from websites to museum exhibitions. Students will also learn the technique known as map-making.

Total Hours: 18 hours

Building on the foundation of Physical Computing I, students will be introduced to networking principles and be challenged to connect their design through the internet with social media services and other connected device to deliver more advanced interactions and functions. Students will learn to apply principles of networking and turn their interactive display or smart home device into an IoT (Internet of Things) gadget.

Total Hours: 18 hours

MAJOR

Putting together a portfolio is crucial to showcase a curated body of works. Portfolio design presents the strengths and direction of a designer to prospective employers and clients. Students will be guided on the consideration required to package their individual portfolio based on their strengths, works and/or direction.

Total Hours: 18 hours

The Business of Design helps students understand the industry requirements and demands from their clients and employers and the working relationship with various types of suppliers. Students will gain an insight on the processes in the business of design, and serve as an introduction on industry practices, the role of a design professional and how they function as a strategic asset to companies. Students will learn presentation techniques, networking, identifying target markets and client management.

Total Hours: 18 hours

This module introduces students to problem solving using a structured process to tackle a project commissioned by a hypothetical client. Generally, the following steps may be applied:

  • Defining the problem,
  • Generating ideas and solutions,
  • Evaluating solutions,
  • Implementing and following up on selected solution, and
  • Presentation

Students will be assessed on the culmination of their skills and knowledge learnt in the programme. Students are required to work through the entire design thinking process, from Empathise, Define, Ideate, Prototype and Test, starting with a design ethnography of a UX problem, cumulating in a design solution for the researched problem.

Total Hours: 36 hours

FEES

Local Students International Students
S$650 S$1200

Application Fees can be made payable via cash or cheque made payable to “Orita Sinclair School of Design and Music Pte Ltd” at our school.

Alternatively, you may send the payment through ibanking, ATM and/or Telegraphic Transfer to the following account:
A/C Name: Orita Sinclair School of Design and Music Pte Ltd
Bank: DBS Bank, Singapore
A/C No: 003-920510-4
Swift Code: DBSSSGSG

Address: 12 Marina Boulevard, DBS Asia Central, Marina Bay Financial Centre Tower 3, Singapore 018982

NOTE: Application fee is non-refundable. All applicants are required to pay an application fee upon submission of application form. Click here for our refund policy and procedure

Item Fee
Programme Fee (Local) S$14,560
Programme Fee (International) S$18,200
Installment Administration Fee* S$50 payable with each installment

For payment of all the above fees, please refer to the details listed in our Fee Protection Scheme here

Item Cost
Admin Fee $50 per installment
Late Payment fee $25 per day unitl payment is made
Replacement of Student ID $25 – Payable upon receipt of ID
Replacement of door access card $50 – Payable upon receipt of door access card
*Student pass renewal administration charge $50  – Payable upon application
Course Transfer fee $600 – Payable upon approval of transfer
Course deferment fee $400 – Payable upon approval of request
Course Conversion fee $400 – Payable upon approval of request
Re-module fee $35/hr – Payable one week before re-module commencement
Re-schedule an assessment $400 – Payable upon approval of request

*Applicable to international students only

Click here for our refund policy and procedure