Diploma in Interaction Design
THE IXD PROGRAMME
is a 12-month programme that will bring you into the cutting-edge world of interactive digital products, environments, systems, and services. This course will immerse you in an experiential learning environment and exciting new fields in Interaction Design.

The Learning Experience
is immersive and highly advanced, using the latest tools and platforms. You will be mentored by educators who are at the forefront of the industry and will develop your potential to its fullest.

The Final Outcome
is a dynamic and creative designer who is inquisitive, multi-talented and highly trained. You will find yourself in-demand and able to meet any challenge in a new and evolving industry.
Modules
Design Fundamentals & Conceptualisation
Synopsis:
Design fundamentals and conceptualisation are the essentials to compositing, arranging and manipulating images and space to communicate intangible ideas into effective visual narratives.
Objectives:
Students will learn the elements and principles of design, and the basics in colour theory to apply them effectively to integrate functionality and beauty. Thereafter, they will learn visual thinking, brainstorming and conceptualising techniques to help build the framework in which a design approach situates.
User Experience Studio
Synopsis:
The module aims to inculcate to the learner basic ethnographic methods, and designing, planning and conducting user research.
Objectives:
This module focuses on equipping students with the introduction of Design Thinking principles of Ideation, Prototyping, Evaluation and Testing. Students will learn to identify touchpoints in a user/customer journey. They will also learn the heuristics for evaluating usability and measuring a user’s experience. This module will also look into the different modes and stages of prototyping, designing a user experience of a brand.
History of Digital Media Design
Synopsis:
The advent of digital media offers designers unprecedented access to a broad array of new tools and medium which are often technology-driven. Understanding the evolution of these technology from inception will afford designers insights into 'whys' and 'hows' technologies become interwoven with design in their represent form and open up possibilities for the future and now.
Objectives:
Through the appreciation of how digital media came to be in its present forms, explore alternatives to existing design solutions and anticipate new design problems.
Final Major Projects
Synopsis:
This module introduces students to problem solving using a structured process to tackle a project commissioned by a hypothetical client. Generally, the following steps may be applied: • Defining the problem, • Generating ideas and solutions, • Evaluating solutions, • Implementing and following up on selected solution, and • Presentation.
Objectives:
Students will be assessed on the culmination of their skills and knowledge learnt in the programme. Students are required to work through the entire design thinking process, from Empathise, Define, Ideate, Prototype and Test, starting with a design ethnography of a UX problem, cumulating in a design solution for the researched problem.
Entry Requirements
For Singaporeans:
- Minimum 16 years of age.
- 3 GCE ‘O’ Level passes grade A to C or grade 1 to 6 in English and two other subjects.
- For applicants who do not meet requirement 2., a placement test is administered before an applicant can be enrolled into this course. Entry into the course is dependent on results of the placement test or
- Higher NITEC or NITEC Applicants may be required to sit for an interview and an internal English placement test to assess the applicant’s suitability.
For International Students:
- Minimum 16 years of age.
- 3 GCE ‘O’ Level passes grade A to C or grade 1 to 6 in English and two other subjects.
- International applicants who have completed at least 10 years of education may be considered for application. Relevant supporting evidence of applicants’ achievements in the arts must be submitted with the application.
- Equivalent English qualifications include internet-based TOEFL (score of 75 and above), and IELTS (overall score of 5.0 and above).
- For applicants who do not meet requirement 2., a placement test is administered before an applicant can be enrolled into this course. Entry into the course is dependent on results of the placement test.
Career Opportunities
Graduates can look forward to the following jobs:
Orita Sinclair is proud of its graduates who go on to become highly successful professionals and practitioners.
Student and Graduate Performance ReportFaculty
Meet our passionate educators who are all industry practitioners. They are seasoned designers and trend-setters in the creative field.
How to apply
All prospective students are encouraged to contact our Recruitment Executive or authorised recruitment agents for a pre-course counseling session if they would like to enrol for a course with Orita Sinclair School of Design & Music.
The purpose of this session is for us to address the needs of students as an individual, professional and as a student of our institute.