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Diploma in Interaction Design

THE IXD PROGRAMME

is a 12-month programme that will bring you into the cutting-edge world of interactive digital products, environments, systems, and services. This course will immerse you in an experiential learning environment and exciting new fields in Interaction Design.

The Learning Experience

is immersive and highly advanced, using the latest tools and platforms. You will be mentored by educators who are at the forefront of the industry and will develop your potential to its fullest.

The Final Outcome

is a dynamic and creative designer who is inquisitive, multi-talented and highly trained. You will find yourself in-demand and able to meet any challenge in a new and evolving industry.

Modules

Design Fundamentals & Conceptualisation
Wireframing Basics: Axure RP
Adobe Basics: Illustration
Interface Design & Interactivity
Adobe Basics: Photoshop

Design Fundamentals & Conceptualisation

Synopsis:

Design fundamentals and conceptualisation are the essentials to compositing, arranging and manipulating images and space to communicate intangible ideas into effective visual narratives.

Objectives:

Students will learn the elements and principles of design, and the basics in colour theory to apply them effectively to integrate functionality and beauty. Thereafter, they will learn visual thinking, brainstorming and conceptualising techniques to help build the framework in which a design approach situates.

12 Weeks
36 Hours
User Experience Studio
Anthropological Studies
Web Design I
Mobile App Design
Storytelling & Narrative
Physical Computing I

User Experience Studio

Synopsis:

The module aims to inculcate to the learner basic ethnographic methods, and designing, planning and conducting user research.

Objectives:

This module focuses on equipping students with the introduction of Design Thinking principles of Ideation, Prototyping, Evaluation and Testing. Students will learn to identify touchpoints in a user/customer journey. They will also learn the heuristics for evaluating usability and measuring a user’s experience. This module will also look into the different modes and stages of prototyping, designing a user experience of a brand.

12 Weeks
36 Hours
History of Digital Media Design
Data Visualisation
Wayfinding
Physical Computing II

History of Digital Media Design

Synopsis:

The advent of digital media offers designers unprecedented access to a broad array of new tools and medium which are often technology-driven. Understanding the evolution of these technology from inception will afford designers insights into 'whys' and 'hows' technologies become interwoven with design in their represent form and open up possibilities for the future and now.

Objectives:

Through the appreciation of how digital media came to be in its present forms, explore alternatives to existing design solutions and anticipate new design problems.

12 Weeks
36 Hours
Final Major Projects
Portfolio Design
The Business of Design

Final Major Projects

Synopsis:

This module introduces students to problem solving using a structured process to tackle a project commissioned by a hypothetical client. Generally, the following steps may be applied: • Defining the problem, • Generating ideas and solutions, • Evaluating solutions, • Implementing and following up on selected solution, and • Presentation.

Objectives:

Students will be assessed on the culmination of their skills and knowledge learnt in the programme. Students are required to work through the entire design thinking process, from Empathise, Define, Ideate, Prototype and Test, starting with a design ethnography of a UX problem, cumulating in a design solution for the researched problem.

12 Weeks
72 Hours

Entry Requirements

For Singaporeans:

  1. Minimum 16 years of age.
  2. 3 GCE ‘O’ Level passes grade A to C or grade 1 to 6 in English and two other subjects.
  3. For applicants who do not meet requirement 2., a placement test is administered before an applicant can be enrolled into this course. Entry into the course is dependent on results of the placement test or
  4. Higher NITEC or NITEC Applicants may be required to sit for an interview and an internal English placement test to assess the applicant’s suitability.

For International Students:

  1. Minimum 16 years of age.
  2. 3 GCE ‘O’ Level passes grade A to C or grade 1 to 6 in English and two other subjects.
  3. International applicants who have completed at least 10 years of education may be considered for application. Relevant supporting evidence of applicants’ achievements in the arts must be submitted with the application.
  4. Equivalent English qualifications include internet-based TOEFL (score of 75 and above), and IELTS (overall score of 5.0 and above).
  5. For applicants who do not meet requirement 2., a placement test is administered before an applicant can be enrolled into this course. Entry into the course is dependent on results of the placement test.

Career Opportunities

Graduates can look forward to the following jobs:

Game Designer / Developer
UI/UX Designer
Interaction Designer
Experience Designer
Media Designer
Web Designer
App/Mobile Designer
Interface Designer
Information Architects

Orita Sinclair is proud of its graduates who go on to become highly successful professionals and practitioners.

Student and Graduate Performance Report

Faculty

Meet our passionate educators who are all industry practitioners. They are seasoned designers and trend-setters in the creative field.

boon Lim

boon Lim

Course Manager, Design Faculty
MA in 2D and 3D Visualisation. Loughborough University

Boon has a decade of working experience in printing, promotions, and advertising, working with brands such as Skippy, Lipton, Martell, Chivas, and Alfa Romeo, and government statutory boards such as BCA and NEA, before moving on to tertiary education.

Karen Chiam

Karen Chiam

Lecturer, Design Faculty
BA (Hons) Graphic Communication, Loughborough University

Karen has a background in retail and 13 years of work experience in aspects of design, content creation and brand communications. She co-founded design studio DAZINGFEELSGOOD (DFG) in 2015 to pursue her practice across disciplines in graphic, furniture and spatial design. Since then, the studio had works represented in local and international platforms including ArtStage, Maison&Objet and SingaPlural. DFG is also a recipient for Bolia Design Award, Asia Design Prize and A’ Design Award. In 2020, the studio is featured in Design in Asia: The New Wave—a publication by Design Anthology—as emerging designers working throughout the region.

Chua Yeeling

Chua Yeeling

Lecturer, Design Faculty
Diploma in Interactive Media Design. Temasek Polytechnic

Yeeling’s professional career kickstarted 7 years ago in Advertising before transitioning to Experience/Interaction Design. For the most part, she embarked on this little journey called “freelancing” and became an independent designer. Since then, she has been working with various agencies/companies/start-ups/SMEs, while also experiencing in-house/remote working arrangements and all that in-between.

Kevin Tan

Kevin Tan

Lecturer, Design Faculty
BA in Design Communication. Goldsmiths' College.

A multi-disciplinary designer who is active in User Experience Design and Web Development for the past 5 years. Kevin always has been fond of designing and developing digital ideas, products or solutions that are modular and have strong emphasis on clean, playful and usable design.

Jade Pang

Jade Pang

Lecturer, Design Faculty
Diploma in Visual Communication, Commercial and Advertising Art. Nanyang Academy of Fine Arts

With 7 years experience in visual and digital design, Jade specializes in user experience design with a keenness to articulate the message and strategy behind visual execution through research, analytics, journey mapping and qualitative studies. Jade was part of the digital experience teams of SingTel, HungryGoWhere, SingPost, and Standard Chartered Bank and was involved in kick-starting digital transformation projects. She also won Best Local App and Top Rated App for HungryGoWhere, and World Post & Parcel Award for the user experience and interface design of the SingPost SAM kiosk.

Garion Goh

Garion Goh

Lecturer, Design Faculty
BA in Information Technology. The University of Newcastle

Garion has been active in mobile game development since coming out on his own and has recently launched “Groo” on the iOS and Android platform with well known local developer MojoForest. He is also the creator of LINX, a top local game back during Windows 8 launch and has worked on SG50 and other MDA-sponsored game projects. Garion is passionate about education and imparting skills to young people. He has been an adjunct lecturer with Republic Polytechnic for the last 3 years in the areas of Interaction Design and Game Design and is looking for more opportunities to share his experience and knowledge.

Lim Cheng Chong

Lim Cheng Chong

BA (Hons) in Computing (Computer Science), National University of Singapore

Cheng Chong is an online and offline technology teacher. Finding his passion for computing at a young age, he wrote his first line of code at the age of 10. Throughout the years, he has gained a wealth of experience in learning technology efficiently, having acted as a peer trainer in secondary school and at his alma mater the National University of Singapore. In the present day, he is a highly rated adjunct lecturer at the diploma level in several institutions, and an ACTA-certified adult educator.

How to apply

All prospective students are encouraged to contact our Recruitment Executive or authorised recruitment agents for a pre-course counseling session if they would like to enrol for a course with Orita Sinclair School of Design & Music.

The purpose of this session is for us to address the needs of students as an individual, professional and as a student of our institute.

Get in touch with us

Application Date

Local Students
2nd Dec 2019
International Students
4th Nov 2019